Real Name: Inapplicable

Identity/Class: Semi-sentient terrestrial (possibly extraterrestrial; see Comments) robot

Occupation: Entertainment device; player of games

Group Membership: None

Affiliations: Construct of Dr. Doom; one-time employer of Korvac, Tork, Brahl, Teju, Grott the Man-Slayer, Dumog, Takkor, "Screechy"; manipulator of a robotic duplicate of Suwan (the Yellow Claw's daughter); manipulator at various times of SHIELD, Shang-Chi, and Clive Reston

Enemies: Dr. Doom, Dr. Doom (Kristoff Vernard), the Grandmaster (opponents in its "games"), the Defenders (Dr. Strange, Hulk, Sub-Mariner, Nighthawk, and Valkyrie), Daredevil, the Fantastic Four, Sub-Mariner

Known Relatives: Dr. Doom (creator?)

Aliases: None

Base of Operations: Castle Doom, Doomstadt, Latveria;
    once briefly mobile

First Appearance: Strange Tales I#167 (April, 1968)

Powers: The Prime Mover is extraordinarily skilled at playing complex games of strategy, though at times it relies too much on mathematical calculations and overlooks the "human factor." Left to itself, it once developed sufficient autonomy to construct a rocket device for transportation and left Latveria for deep space. On at least one occasion, apparently with added alien technology, the Prime Mover exhibited the ability to subtly manipulate reality, including the memories and emotions of human beings. However, it remains unclear if the Prime Mover innately possesses this ability or if this was a one-time event prompted by the addition of extraterrestrial technology to its systems.

    The Prime Mover also seems to possess powerful scanning and surveillance technology, as it is able to track games across space and time and recruit pawns over similarly vast distances. However, it is also possible that these abilities are the result of aid from its opponents in the pursuit of a balanced "game." The Prime Mover has limited motion due to its design, and has at times exhibited an extremely immature personality. The Mover's "games" with Doom generally involve small stone or clay figurines of the pawns involved placed on a chessboard.

Height: 6' 8"
Weight: 700 lbs.

History: (Strange Tales I#162-166 (BTS), 167)- The Prime Mover manipulated Nick Fury and his agents of SHIELD, along with a robotic double of Suwan, in a strange "game" against Dr. Doom's robotic double of the Yellow Claw. Fury ultimately defeated the robotic Yellow Claw, leading the Prime Mover to declare victory against the inwardly seething Dr. Doom.

(Giant-Size Defenders#3 (fb))- After months without a game from Dr. Doom, the Prime Mover created rockets for itself and traveled into space, where it encountered the Grandmaster.

(Giant-Size Defenders#3) - The Prime Mover recruited the 30th century man Korvac and a number of aliens (later revealed to hail from the 30th century as well) to battle the Defenders and Daredevil, the Grandmaster's pawns. The Prime Mover wagered the Earth, intending to prove its superiority to humanity by winning. However, in all but one battle, the Defenders defeated the Prime Mover's pawns. Unable to cope with its defeat, the robot apparently broke down. One of the discs on its "body" was broken off and used by Daredevil in a coin toss game that drove off the Grandmaster.

BTS - Presumably Dr. Doom recovered and rebuilt the Prime Mover.

(Master of Kung-Fu I#59-60)- In the course of another "game", the Prime Mover and Doom dosed Shang-Chi with hallucinogenic chemicals and set him against a number of robotic doubles for his friends and past foes. Though Shang-Chi saw through most of the deceptions Doom arrayed before him, he ultimately failed to suspect that a kindly hospital nurse was one of Doom's robots. As such, Doom won the "game," and over the Prime Mover's protests placed an unauthorized piece representing his victory on the gameboard.

(Fantastic Four Annual#21/2) - The Prime Mover played a game against Dr. Doom (Kristoff Vernard), involving Dr. Doom (Victor von Doom) and the Fantastic Four.

(Fantastic Four: 1234#1-2 (BTS),#2-4)- Dr. Doom, now claiming that the Prime Mover was a piece of alien technology that could rewrite reality, used the robot to manipulate the Fantastic Four's and Namor's worst personality traits in a bid to destroy them. However, with the aid of Alicia Masters, as well as his own opposing machine, Reed Richards managed to turn the tables on Doom. The Invisible Woman apparently destroyed much of the reality-altering equipment in Latveria as well.





Comments: Created by Jim Steranko.

Profile by Omar Karindu

In philosophy, the "prime mover" would be the "first cause" or creator and manipulator of the universe -- in other words, a kind of god-concept.

Strange Tales#168 has, in my opinion, one of the best twist endings of any comic around. Until the final two pages, the reader is certain Fury is locked in battle with the real Yellow Claw, when suddenly all is revealed as a "game" involving Dr. Doom and one of his robots. Apparently comics pros remembered that ending as well, because a number of them, including Steve Gerber, Doug Moench, and even Grant Morrison have used the Prime Mover in their stories.

A more jaded, cynical reader, however, might claim that Steranko went for a cheap non-ending because he couldn't think of a good finish for his Yellow Claw story. Uh, not me though... -Prime Ed-ternal

It's also worth noting that it's not entirely clear just what Doom and the Prime Mover were playing for in Master of Kung Fu#59-60, other than attempting to drive Shang-Chi mad. It's often not clear which parts of the story are a hallucination or not, and which characters are robots or not. Not recommended for late-night reading. -Prime Ed-ternal

Morrison's FF: 1234 series is supposed to be non-continuity-specific, but it must occur between Fantastic Four Annual#3 and FF I#191 (skipping those periods when the Thing is in human form), or between FF I#247 and#258. These are the only periods when Doom is in charge of Latveria, Susan Storm is married to Reed Richards, and the Thing is still romantically involved with Alicia Masters. I favor the earlier period, as Namor is portrayed as the warlike Prince of Atlantis he was in those days, but until I can be sure when the series happened, I'm putting it last in the order of appearances. It's also the only place the Prime Mover exhibits reality-altering abilities or is said to be extra-terrestrial.

Via Skleefeld and Miss Fantastic (respectively), a dialogued response to this comes from the Fantastic Four message board:

In response, Omar states:

Prime Mover has an entry in Marvel Legacy: The 1970's Handbook.

Clarifications: The Prime Mover should not be confused with:

Strange Tales I#167 (April, 1968) - Jim Steranko (writer/pencils), Joe Sinnott (inks), Stan Lee (editor)
Giant-Size Defenders#3 (January, 1975) - Steve Gerber, Jim Starlin & Len Wein (writers), Jim Starlin (pencils), Dan Adkins, Don Newton & Jim Mooney (inks), Roy Thomas (editor)
Master of Kung-Fu I#59-60 (December, 1977 - January, 1978) - Doug Moench (writer), Mike Zeck (pencils), John Tartaglione (inks), Archie Goodwin (editor)
Fantastic Four Annual#21 (1988) - Ed Norton (writer), Jackson Guice (pencils), Jose Marzan (inks), Ralph Macchio (editor)
Fantastic Four: 1234#2-3 (November-December, 2001) - Grant Morrison (writer), Jae Lee (artist), Stuart Moore (editor)
Fantastic Four: 1234#4 (January, 2002)- Grant Morrison (writer), Jae Lee (artist), Stuart Moore (editor)

First Posted: 04/24/2002
Last updated: 09/18/2013

Any Additions/Corrections? please let me know.

All characters mentioned or pictured are ™  and © 1941-2099 Marvel Characters, Inc. All Rights Reserved. If you like this stuff, you should check out the real thing!
Please visit The Marvel Official Site at:

Special Thanks to for hosting the Appendix, Master List, etc.!

Back to Characters