TRUTH CHAIR
Classification: Extraterrestrial (Kree) technology
Creator: Unidentified Kree scientists
User/Possessors: Phae-Dor, Por-Bat, Ronan the Accuser, Colonel Yon-Rogg
First Appearance: Captain Marvel I#7 (November, 1968)
Powers/Abilities/Functions: The Truth Chair is used by the Kree during interrogations. The person seated in the chair is analyzed by its instruments to determine the validity of their responses, monitoring the subject's blood, moisture, pulse, eye movements and muscle tension. There is a 5% "zone of indecision" where the Truth Chair's veracitometer cannot decide between a truthful or deceitful answer. The energy which courses through the person being interrogated has been described as a "discomfort" but the Truth Chair does not cause permanent damage to the person inside.
History:
(Captain Marvel I#7) - After Captain Marvel battled the creature Solam,
he was put under interrogation by his superior officer, Colonel
Yon-Rogg, under the guidance of his own superior, Ronan the Accuser.
Captain Marvel was placed in the Truth Chair, and Yon-Rogg began his
interrogation by accusing him of aiding the humans against Solam to the
end of becoming a hero on Earth. Captain Marvel admitted to his actions
but denied Yon-Rogg's interpretation of his motives.
At this point, Ronan the Accuser took control of the interrogation, noting that the Truth Chair could only judge the validity of his answers. Ronan asked Captain Marvel to explain his motivation in stopping Solam. Captain Marvel answered that he had infiltrated the human base and its destruction would have jeopardized his mission to study Earth's development. This response fell into the veracitometer's "zone of indecision" so Ronan had Captain Marvel released from the Truth Chair so that his fidelity to the Kree could be tested through other means.
(Captain Marvel I#53) - As Captain Marvel and Black Bolt of the Inhumans confronted the leaders of the Kree Science Council who had masterminded the War of the Three Galaxies, councilman Por-Bat threatened to have Captain Marvel strapped into the Truth Chair so that they could use him a resource for plotting their war strategies, declaring that, as Captain Marvel was a traitor to the Kree, his disloyal mind would cause him to be wracked with agony. The Kree's guard flooded the room and tried to overwhelm Captain Marvel by sheer numbers then drag him into the Truth Chair; however, using his power of Cosmic Awareness, Captain Marvel realized Por-Bat was actually a Skrull spy. Escaping the guards, Captain Marvel grabbed Por-Bat and threw him into the Truth Chair. As Por-Bat was overwhelmed with pain from the Truth Chair, he was forced to adopt his true form as a Skrull. Council head Phae-Dor showed no particular haste in releasing the Skrull from the Truth Chair.
Comments: Created by Arnold Drake, Don Heck and John Tartaglione.
Profile by Prime Eternal.
CLARIFICATIONS:
The Truth Chair should not be confused with:
images: (without ads)
Captain Marvel I#7, page 2, panel 4 (main)
Captain Marvel I#53, page 16, panel 4 (Por-Kat forced into the Truth Chair)
Appearances:
Captain Marvel I#7 (November, 1968) - Arnold Drake (writer), Don Heck (pencils), John Tartaglione (inks), Stan Lee (editor)
Captain
Marvel I#53 (November, 1977) - Scott Edelman (writer), Al Milgrom
(pencils, inks), Terry Austin (inks), Bob Wiacek (inks), Jack Abel
(inks), Archie Goodwin (editor)
First posted: 03/01/2023
Last updated: 02/27/2023
Any Additions/Corrections? please let me know.
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