AMBASSADOR
Real Name: Unrevealed
Identity/Class: terrestrial "robot" requiring a human host
Occupation: Government Policy Implementer
Affiliations: D. U. C. K. (The Department of Unknown and Covert Knowledge), Pritchard (his supervisor), Doorman; former pawn of Mys-Tech
Enemies: Dr.
Oonagh Mullarkey, Mys-Tech, the British
Sleepers;
Black Knight (Dane Whitman), Captain America (Steve Rogers),
Captain Britain, Captain Kerosene, Plasmer, Jack Smithers (more of an antagonist than enemy
to these guys)
Known Relatives: None
Aliases: None
Base of Operations: The Closed University (DUCK Headquarters), London, England
First Appearance: Plasmer#1 (Marvel UK) (November, 1993)
Powers: The
Ambassador wears a suit of golden armor which grants him
superhuman strength (Class 10?) and durability, as well as the
ability to fly. He can diplomatically bag objects or people,
forming a canvas-like material to contain them. These bags can
apparently be torn open relatively easily from the outside, but
not from the inside. He is not a particularly skilled combatant.
The man within the Ambassador has no actual control over the
Ambassador's actions, which are controlled by its programming.
However, the Ambassador cannot operated without its human host.
It is unclear whether the Ambassador is only able to operate with
its known host, or whether it can be used (or reprogrammed to be
used) by other persons. In addition, the Ambassador's programming
can be hacked into by outside sources, making him a pawn of
others with the knowledge of how to do so.
The Ambassador is "a real government man--follows the
official line to the death!" He is much more concerned with
following policy than the actual safety and protection of the
people.
History: The Ambassador is a computerized "synthover" which apparently means a computerized suit of armor, which requires a human within it to operate, although it can then follow its own programming (or that of DUCK). The armor was presumably designed, programmed, etc. by DUCK. The origins of the man within the Ambassador are unknown, but he is presumably an agent of DUCK as well.
(Plasmer#1-4) -
When Jack Smithers, the oldest British agent, was captured by
agents of Mys-Tech, DUCK called in the Ambassador to deal with
the situation and to prevent Smithers' classified knowledge from
being discovered by the enemy. Dr. Oonagh Mullarkey obtained some
of Smithers' informations, unleashing several of the British
Sleepers. The Black Knight, Captain Britain, and Plasmer joined
forces to oppose the Sleepers. The Ambassador captured Smithers
and had him "diplomatically bagged...secret knowledge is
dangerous in a senile mind!" He then attacked the other
heroes so that he could contain the Sleepers himself. The heroes
fought off the Ambassador and defeated the threat of the first
Sleeper, for which the Ambassador took the credit.
The Ambassador stayed with heroes and assisted them against the
statues which had been animated by the Sleepers. However, Dr.
Mullarkey managed to hack into the Ambassador's computer systems
weeks before. As the final Sleeper evolved into the powerful
Aftermath, Mullarkey took control of the Ambassador. He grabbed
Tommy, one of the Sleepers who had shaken ins programming and
joined forces with the heroes, and brought it to Mys-Tech,
fighting off the Black Knight in the process. When the Ambassador
arrived at Mys-Tech, Plasmer (having suspected the Ambassador's
treachery and adopted the form of and replaced Tommy) revealed
herself. While Plasmer fought off Mys-Tech's attacks, she used
her malleable fingers to unlock the Ambassador's armor and
removed the man inside. The now helpless Ambassador was removed
from the struggle by the Doorman.
In the final battle against Aftermath, the Ambassador's
frustrated superior, Pritchard, asked him, "Can't you do
anything?"
To which the Ambassador replied, "Well, I could try
throwing my underpants at it!"
Comments: Created by Glenn Dakin and Pascual Ferry.
DUCK was a British Intelligence Agency. It was the successor of STRIKE (Special Tactical Reserve for International Key Emergencies), and a contemporary of STORM and WHO (Weird Happenings Organization--which succeeded RCX (Resources Control eXecutive)). It preceeded organization such as Black Air, the Department, and others.
Quoth the Ambassador, "Stand back,
civilians. These alleged
happenings do not concern you! The existence of this
robot is a state secret--this unconfirmed siting is a matter for
the authorities...You are not authorized to see it!"
"Urrk!...This is Ambassador calling control--unconfirmed
report of myself being attacked!"
CLARIFICATIONS:
No known connections to :
Ambassat, the Ambassadors of Satan, a cult who formerly followed
Anton Devine, @ Hellstorm#18
The British Sleepers should be distinguished
from:
The Nazi Sleepers, activated in:
----Tales of Suspense I#72-74 (Sleepers 1-3),
----Captain America I#101 (Sleeper 4, who has been a recurrent
villain, and member of the Skeleton Crew)
----Captain America I#148 (Sleeper 5)
The Russian Sleepers, created by Dr. Constantin Racal, activated in
X-Force#110
Last updated: 08/02/02
Any Additions/Corrections? please let me know.
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